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how to make splash potion of weakness

This article is about the throwable potions. For the throwable potions that leave a lingering area of effect, see Lingering Potion.

Splash potions are a variant of potions that can be thrown.

Contents

  • 1 Obtaining
    • 1.1 Brewing
    • 1.2 Natural generation
    • 1.3 Filling bottles
    • 1.4 Bartering
  • 2 Usage
    • 2.1 Brewing
    • 2.2 Using
    • 2.3 Splash water bottles
    • 2.4 Filling cauldrons
    • 2.5 Uncraftable Splash Potion
  • 3 Custom effects
  • 4 Sounds
  • 5 Data values
    • 5.1 ID
    • 5.2 Item data
    • 5.3 Entity
      • 5.3.1 ID
      • 5.3.2 Entity data
  • 6 Achievements
  • 7 Advancements
  • 8 Video
  • 9 History
  • 10 Issues
  • 11 Trivia
  • 12 Gallery
  • 13 See also
  • 14 Notes
  • 15 References
  • 16 External links

Obtaining [ ]

Brewing [ ]

Ingredients Brewing recipe
Gunpowder +
Any Potion




Splash Potion of Regeneration Splash Potion of Swiftness Splash Potion of Fire Resistance Splash Potion of Poison Splash Potion of Healing Splash Potion of Night Vision Splash Potion of Weakness Splash Potion of Strength Splash Potion of Slowness Splash Potion of Leaping Splash Potion of Harming Splash Potion of Water Breathing Splash Potion of Invisibility Splash Potion of Slow Falling Splash Potion of Luck Splash Potion of Decay Splash Potion of the Turtle Master

Splash potions are brewed by adding gunpowder to a normal potion, including uncraftable potions of luck‌[ JE only ] and decay‌[ BE only ].

Natural generation [ ]

One splash potion of weakness can be found in a brewing stand inside an igloo basement.

Filling bottles [ ]

Using a glass bottle on a Cauldron that contains splash potion turns it into a bottle of that splash potion, this also removes 13 of the cauldron's content.‌[ Bedrock Edition only ]

Bartering [ ]

Piglins have a 1.74% chance of bartering a splash potion of Fire Resistance when given a gold ingot.

Usage [ ]

Brewing [ ]

Ingredients Brewing recipe
Dragon's Breath +
Any Splash Potion




Lingering Potion of Regeneration Lingering Potion of Swiftness Lingering Potion of Fire Resistance Lingering Potion of Poison Lingering Potion of Healing Lingering Potion of Night Vision Lingering Potion of Weakness Lingering Potion of Strength Lingering Potion of Slowness Lingering Potion of Leaping Lingering Potion of Harming Lingering Potion of Water Breathing Lingering Potion of Invisibility Lingering Potion of Slow Falling Lingering Potion of Luck Lingering Potion of Decay Lingering Potion of the Turtle Master

Lingering potions are brewed by adding dragon's breath to a splash potion.

Using [ ]

Splash potions are thrown by using them. On impact they explode, applying status effects to nearby entities. When thrown by the player, they have a range of 8 blocks if thrown at the best angle. The bottle is lost, unlike drinkable potions. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion[n 1] at impact are affected.

In Bedrock Edition, splash potions' effects have only three-fourths of the duration of the drinkable form. In Java Edition, splash and drinkable forms have the same duration.

If the potion directly collides with an entity, the entity gets the full duration and potency of the effect. Otherwise, the farther away the entity is from the center of the impact, the lesser the imbued effect. For instant effects (i.e. Healing or Harming), the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For other effects, the potency is unchanged, but the duration decreases linearly on the same scale (rounded to the nearest 120 second), with no effect being applied if the duration would be 1 second or less.

Splash water bottles [ ]

Splash water bottles have no effect on almost all entities, but they extinguish fire in the block hit and the four blocks horizontally surrounding it.

A splash water bottle deals 1 ♥ damage to endermen, striders, snow golems, and blazes; however, endermen have a chance of teleporting away if hit with one.

Splash water bottles can extinguish a burning entity.‌[ Bedrock Edition only ]

Filling cauldrons [ ]

In Bedrock Edition, using a splash potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).

Uncraftable Splash Potion [ ]

In Java Edition, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and lingering potion forms, as well as for tipped arrows.

It can be obtained in two distinct (though functionally identical) variants, using the following commands: /give @s minecraft:splash_potion{Potion:"minecraft:empty"} or /give @s minecraft:splash_potion. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.

Icon Name
Uncraftable Splash Potion

Custom effects [ ]

In Java Edition, splash potions can be obtained with any status effect using /give and the tag CustomPotionEffects, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.

Sounds [ ]

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation
distance
Bottle smashes ? ? entity.splash_potion.break subtitles.entity.potion.splash ? 1.0 16
Bottle thrown ? ? entity.splash_potion.throw subtitles.entity.potion.throw ? (<1.0) 16
Witch throws ? ? entity.witch.throw subtitles.entity.witch.throw ? ? 16
Dispensed item ? ? block.dispenser.launch subtitles.block.dispenser.dispense ? ? 16

Data values [ ]

ID [ ]

Java Edition:

Name Resource location Form Translation key
Splash Potion splash_potion Item item.minecraft.splash_potion
item.minecraft.splash_potion.effect.empty
item.minecraft.splash_potion.effect.water
item.minecraft.splash_potion.effect.mundane
item.minecraft.splash_potion.effect.thick
item.minecraft.splash_potion.effect.awkward
item.minecraft.splash_potion.effect.night_vision
item.minecraft.splash_potion.effect.invisibility
item.minecraft.splash_potion.effect.leaping
item.minecraft.splash_potion.effect.fire_resistance
item.minecraft.splash_potion.effect.swiftness
item.minecraft.splash_potion.effect.slowness
item.minecraft.splash_potion.effect.water_breathing
item.minecraft.splash_potion.effect.healing
item.minecraft.splash_potion.effect.harming
item.minecraft.splash_potion.effect.poison
item.minecraft.splash_potion.effect.regeneration
item.minecraft.splash_potion.effect.strength
item.minecraft.splash_potion.effect.weakness
item.minecraft.splash_potion.effect.levitation
item.minecraft.splash_potion.effect.luck
item.minecraft.splash_potion.effect.turtle_master
item.minecraft.splash_potion.effect.slow_falling

Bedrock Edition:

Name Resource location Numeric ID Form Translation key
Splash Potion splash_potion 438 Item potion.prefix.grenade
item.potion.name
potion.prefix.mundane
potion.prefix.mundane.long
potion.prefix.thick
potion.prefix.awkward
potion.nightVision.postfix
potion.invisibility.postfix
potion.jump.postfix
potion.fireResistance.postfix
potion.moveSpeed.postfix
potion.moveSlowdown.postfix
potion.waterBreathing.postfix
potion.heal.postfix
potion.harm.postfix
potion.poison.postfix
potion.regeneration.postfix
potion.damageBoost.postfix
potion.weakness.postfix
potion.wither.postfix
potion.turtleMaster.postfix
potion.slowFalling.postfix

Item data [ ]

  •  tag: The item's tag tag.
    •  CustomPotionEffects: The custom potion effects (status effects) this potion or tipped arrow has.
      • One of these for each effect.
        •  Id: The numeric ID of the effect.
        •  Amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
        •  Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
        •  Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false.
        •  ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true.
        •  ShowIcon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
    •  Potion: The name of the default potion effect. This name differs from the status effect name. For example, the value for an "Instant Health II" potion is "minecraft:strong_healing". A potion or tipped arrow getting its effects from this tag is named with the proper effect. The default value is "minecraft:empty", which gives it the "Uncraftable" name.
    •  CustomPotionColor: The item uses this custom color, and area-of-effect clouds, arrows, and splash and lingering potions use it for their particle effects. This color does not extend, however, to the particles given off by entities who ultimately receive the effect. The numeric color codes are equal to the hex code of the color converted to a decimal number, or can alternatively be calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue . For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.

Entity [ ]

ID [ ]

Java Edition:

Name Resource location Translation key
Splash Potion potion entity.minecraft.potion

Bedrock Edition:

Name Resource location Numeric ID Translation key
Splash Potion splash_potion 86 entity.splash_potion.name

Entity data [ ]

Splash potions when thrown have entity data that define various properties of the entity.

  • Entity data
    •  Item: The item that was thrown. The entity renders as a lingering potion if the id is lingering_potion, otherwise it renders as a splash potion.

Achievements [ ]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
Stayin' Frosty Swim in lava while having the Fire Resistance effect. 20G Bronze
Zombie Doctor Cure a zombie villager. Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand) 40G Gold
Taste of Your Own Medicine Poison a witch with a splash potion. Throw a splash potion of poison at a witch (by facing the witch and pressing the use key). 20G Silver
Free Diver Stay underwater for 2 minutes Drink a potion of water breathing that can last for 2 minutes or more, then jump into the water or activate a conduit or sneak on a magma block underwater for 2 minutes. 20G Silver

Advancements [ ]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-oval-raw.png Zombie Doctor
Weaken and then cure a Zombie Villager We Need to Go Deeper Throw a splash potion of Weakness at a zombie villager, feed it a golden apple, and wait for it to be cured.
Note: In multiplayer, only the player that feeds the golden apple gets the advancement.
story/cure_zombie_villager
Advancement-fancy-raw.png A Furious Cocktail
Have every potion effect applied at the same time Local Brewery Have all of these 13 status effects applied to the player at the same time:
  • Fire Resistance
  • Invisibility
  • Jump Boost
  • Night Vision
  • Poison
  • Regeneration
  • Resistance
  • Slow Falling
  • Slowness
  • Speed
  • Strength
  • Water Breathing
  • Weakness
The source of the effects is irrelevant for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
nether/all_potions
Advancement-fancy-raw.png How Did We Get Here?
Have every effect applied at the same time A Furious Cocktail Have all of these 26 effects applied to the player at the same time:
  • Absorption
  • Bad Omen
  • Blindness
  • Conduit Power
  • Dolphin's Grace
  • Fire Resistance
  • Glowing
  • Haste
  • Hero of the Village
  • Hunger
  • Invisibility
  • Jump Boost
  • Levitation
  • Mining Fatigue
  • Nausea
  • Night Vision
  • Poison
  • Regeneration
  • Resistance
  • Slow Falling
  • Slowness
  • Speed
  • Strength
  • Water Breathing
  • Weakness
  • Wither
The source of the effects is irrelevant for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.
nether/all_effects

Video [ ]

History [ ]

This section is missing information about Splash Potion of Weakness;.

Please expand the section to include this information. Further details may exist on the talk page.

Java Edition
1.0.0 Beta 1.9 Prerelease 4 Splash Potion of Fire Resistance JE1 BE1.png Splash Potion of Harming JE1 BE1.png Splash Potion of Healing JE1 BE1.png Splash Potion of Poison JE1 BE1.png Splash Potion of Regeneration JE1 BE1.png Splash Potion of Slowness JE1 BE1.png Splash Potion of Strength JE1 BE1.png Splash Potion of Swiftness JE1 BE1.png Added splash potions.
Oct 14, 2011 Jeb had commented that while splash water bottles should logically harm endermen and blazes, its coding would be more difficult to implement than is worthwhile.
1.3.1 12w17a Splash potions are now no longer depleted from the player's inventory when used in creative.
12w22a Splash potions have now been added to the new creative item selection from 12w21b.
1.4.2 12w32a Splash Potion of Night Vision JE1 BE1.png Added splash potions of Night Vision.
Splash potions of Night Vision are currently not yet brewable.
12w34a Splash Potion of Invisibility JE1 BE1.png Added splash potions of Invisibility.
Splash potions of Night Vision are now brewable.
12w38a Witches now use splash potions for attacking.
12w39b Custom potions can now be created with a world editor.[1]
1.7.2 13w36a Splash Potion of Water Breathing JE1 BE1.png Added splash potions of Water Breathing.
1.8 14w27a Splash Potion of Leaping JE1 BE1.png Added splash potions of Leaping.
1.8.1 pre1 Splash potions of Leaping can now be extended.
1.9 15w31a Splash Water Bottle JE1 BE1.png Splash Water Bottle JE1 BE1.png Splash Water Bottle JE1 BE1.png Splash Water Bottle JE1 BE1.png Added splash water bottles, mundane, thick, and awkward splash potions.
15w33a Splash potions are now used to brew lingering potions.
15w33c Splash potions can now be placed in brewing stands.
15w34a Splash water bottles now just extinguish fire, without placing flowing water.
15w43a A splash potion of weakness can now be found in the brewing stand in an igloo basement.
15w44b Splash Potion of Luck JE1.png Uncraftable Splash Potion JE1.png Added splash potions of Luck and uncraftable splash potions.
15w49a Splash potions, like all throwable projectiles, now take the thrower's motion into account.
1.11 16w32a The entity ID has now been changed from ThrownPotion to potion.
16w35a Splash water bottles now deal 1 ♥ damage to endermen and blazes.
1.13 17w47a Prior to The Flattening, this item's numeral ID was 438.
18w07a Splash Potion of the Turtle Master JE1 BE1.png Added splash potions of the Turtle Master.
18w14a Splash Potion of Slow Falling JE1 BE1.png Added splash potions of Slow Falling.
1.14 18w43a Splash Potion of Fire Resistance JE2 BE2.png Splash Potion of Harming JE2 BE2.png Splash Potion of Healing JE2 BE2.png Splash Potion of Poison JE2 BE2.png Splash Potion of Regeneration JE2 BE2.png Splash Potion of Slowness JE2 BE2.png Splash Potion of Strength JE2 BE2.png Splash Potion of Swiftness JE2 BE2.png Splash Potion of Night Vision JE2 BE2.png Splash Potion of Invisibility JE2 BE2.png Splash Water Bottle JE2 BE2.png Splash Potion of Leaping JE2 BE2.png Splash Potion of Luck JE2.png Uncraftable Splash Potion JE2.png Splash Potion of Water Breathing JE2 BE2.png Splash Potion of the Turtle Master JE2 BE2.png Splash Potion of Slow Falling JE2 BE2.png The textures of splash potions have now been changed.
1.16 20w09a Fire resistance splash potions can now be obtained through bartering.
Pocket Edition Alpha
v0.12.1 build 1 Splash Potion of Fire Resistance JE1 BE1.png Splash Potion of Harming JE1 BE1.png Splash Potion of Healing JE1 BE1.png Splash Potion of Poison JE1 BE1.png Splash Potion of Regeneration JE1 BE1.png Splash Potion of Slowness JE1 BE1.png Splash Potion of Strength JE1 BE1.png Splash Potion of Swiftness JE1 BE1.png Splash Potion of Night Vision JE1 BE1.png Splash Potion of Invisibility JE1 BE1.png Splash Water Bottle JE1 BE1.png Added splash potions.
v0.13.0 build 1 Splash Potion of Leaping JE1 BE1.png Splash potions of Leaping are now obtainable in survival.
v0.14.0 build 1 Splash potions can now be used to fill cauldrons.
A cauldron now can be filled by splash potions and can be emptied using a glass bottle, which turn into the corresponding splash potion.
Witches now use splash potions for attacking.
? Splash water bottles now deal 1 ♥ damage to endermen and blazes.
Splash water bottles now just extinguish fire, without placing flowing water.
v0.16.0 build 4 Splash Potion of Decay BE1.png As a version exclusive, added splash potions of Decay.
Pocket Edition
1.0.0 alpha 0.17.0.1 Splash potions can now be used to brew lingering potions.
A splash potion of weakness can now be found in the brewing stand in an igloo basement.
Bedrock Edition
1.4.0 ? Splash Potion of Water Breathing JE1 BE1.png Added splash potions of Water Breathing.
1.5.0 beta 1.5.0.4 Splash Potion of the Turtle Master JE1 BE1.png Added splash potions of the Turtle Master.
1.6.0 beta 1.6.0.5 Splash Potion of Slow Falling JE1 BE1.png Added splash potions of Slow Falling.
1.10.0 beta 1.10.0.3 Splash Potion of Fire Resistance JE2 BE2.png Splash Potion of Harming JE2 BE2.png Splash Potion of Healing JE2 BE2.png Splash Potion of Poison JE2 BE2.png Splash Potion of Regeneration JE2 BE2.png Splash Potion of Slowness JE2 BE2.png Splash Potion of Strength JE2 BE2.png Splash Potion of Swiftness JE2 BE2.png Splash Potion of Night Vision JE2 BE2.png Splash Potion of Invisibility JE2 BE2.png Splash Water Bottle JE2 BE2.png Splash Potion of Leaping JE2 BE2.png Splash Potion of Decay BE2.png Splash Potion of Water Breathing JE2 BE2.png Splash Potion of the Turtle Master JE2 BE2.png Splash Potion of Slow Falling JE2 BE2.png The textures of splash potions have now been changed.
1.16.0 beta 1.16.0.57 Fire resistance splash potions can now be obtained through bartering.
Legacy Console Edition
TU7 CU1 1.0 Patch 1 1.0.1 Splash Potion of Fire Resistance JE1 BE1.png Splash Potion of Harming JE1 BE1.png Splash Potion of Healing JE1 BE1.png Splash Potion of Poison JE1 BE1.png Splash Potion of Regeneration JE1 BE1.png Splash Potion of Slowness JE1 BE1.png Splash Potion of Strength JE1 BE1.png Splash Potion of Swiftness JE1 BE1.png Added splash potions.
TU14 1.04 Splash Potion of Night Vision JE1 BE1.png Splash Potion of Invisibility JE1 BE1.png Added splash potions of night potions of Night Vision and splash potions of Invisibility.
TU31 CU19 1.22 Patch 3 Splash Potion of Leaping JE1 BE1.png Splash Potion of Water Breathing JE1 BE1.png Added splash potions of Leaping and splash potions of Water Breathing.
TU46 CU36 1.38 Patch 15 Splash Water Bottle JE1 BE1.png Added splash water bottles.
Splash Potion of Luck JE1.png Added splash potions of Luck.
Splash Water Bottle JE1 BE1.png Added water splash potions.
Added lingering potions, which can be brewed with splash potions to create dragon's breath.
Added dragon's breath, which can be brewed from lingering potions and splash potions.
TU69 1.76 Patch 38 Splash Potion of the Turtle Master JE1 BE1.png Added splash potions of the Turtle Master.
Splash Potion of Slow Falling JE1 BE1.png Added splash potions of Slow Falling.
Splash Potion of Decay BE1.png Added splash potions of Decay.
New Nintendo 3DS Edition
0.1.0 Splash Potion of Fire Resistance JE1 BE1.png Splash Potion of Harming JE1 BE1.png Splash Potion of Healing JE1 BE1.png Splash Potion of Poison JE1 BE1.png Splash Potion of Regeneration JE1 BE1.png Splash Potion of Slowness JE1 BE1.png Splash Potion of Strength JE1 BE1.png Splash Potion of Swiftness JE1 BE1.png Splash Potion of Night Vision JE1 BE1.png Splash Potion of Invisibility JE1 BE1.png Splash Water Bottle JE1 BE1.png Splash Potion of Leaping JE1 BE1.png Added splash potions.

Issues [ ]

Issues relating to "Splash Potion" are maintained on the bug tracker. Report issues there.

Trivia [ ]

  • If an enderman is targeted directly by a splash potion, it teleports away before the potion can affect it. However, if an enderman is caught in the splash radius of a potion not aimed at it, it takes damage from the potion.
  • If killed by a splash potion of harming, the death message would be: <player> was killed by <attacker> using magic

Gallery [ ]

  • A splash potion hovered over in a brewing stand

  • Splash potions' area of effect

See also [ ]

  • Glass Bottle
  • Lingering Potion
  • Bottle o' Enchanting

Notes [ ]

  1. Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.

References [ ]

  1. http://www.youtube.com/watch?v=2D8OcQ1zyzY

External links [ ]

  • Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide
  • Minecraft Potions - A Visual Guide

how to make splash potion of weakness

Source: https://minecraft.fandom.com/wiki/Splash_Potion

Posted by: jenkinsneard1953.blogspot.com

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